3/28/2023 0 Comments Cooking companions igg![]() Getting the worst end, where Potato convinces the player character to venture out and kill more actively, will get you an appearance from the ghostly Mariah before the screen loads, the title card will be splattered with blood, and the music will be playing backwards. Evolving Title Screen: The graphics and music of the title screen change after each playthrough depending on which ending you get.The player character is shaken when Karin cuts up a drugged Gregor and leaves him to pass out from shock and blood loss on the couch, especially when she says she was going to keep him alive for at least a week. ![]() They let the residents leave the cabin and either kills them before they can brave the flood waters, or waits for them to fail first before fetching the body. Even Evil Has Standards: It's implied that the player doesn't want the "meat" to be cut up alive.The ending added in the DLC (where Mariah survives, kills you and escapes the cabin) is the sole exception. Downer Ending: All of the endings are pretty horrible the only characters that can survive are you and Karin, and both of you are terrible people with the protagonist being revealed to be a serial killer. ![]() However, there's a sense of dread from the inevitability that you'll be Cooking the Companions to survive. Double-Meaning Title: At first, you're Cooking with Companions as you make use of the natural wildlife the player can even unlock recipe cards to recreate the dishes at home.Disguised Horror Story: Although it's openly advertised as a horror story, it starts off rather cutesy with its Chompette mascots and bonding with your fellow hikers before the inevitable craving for fresh meat arises.Deadly Euphemism: "Leaving the cabin" quickly becomes one for the companions giving up their bodies for more meat.A Day in the Limelight: The Appetizer Edition puts a greater focus on the Chompettes, with the stated goal being to find them in a game of hide-and-seek, while the main visual novel focuses primarily on the Companions.The answer is dead bodies, including your Companions after they "leave". Creepy Basement: The cabin's basement has a notable deadbolt, and the Companions hesitate checking out what's down there.Cannibalism Superpower: As Karin consumes more human meat, she becomes notably stronger, even managing to restrain Gregor and chop off his limbs with little trouble.Cannibal Larder: The player character's Creepy Basement is where they store the corpses of their victims.The Cameo: The extra Nightmare Mode features several cameos from other horror games, including White Face from Imscared, Monster 5 from Spooky's Jump Scare Mansion, and several monsters from Mycorrhiza.Turn on the light, the abyss, and something is approaching also come up frequently.Not only does it prove that they set up the events intentionally, those are very common arc words from stories about Baba Yaga. While only encountered once in-game (in a brief post-credits scene), The Reveal that the player character has asked the same question, "Did you come of your own free will, or were you sent?" a thousand times before has major implications for the plot, character dynamics, and possibly even the character's identity.Anthropomorphic Food: The "Chompettes", the game's mascots, are a quintet of basic foods with cutesy faces.Runs after that, however, go into That Was Not a Dream territory with Karin now having a Nightmare Face. All Just a Dream: In the Appetizer Edition, the first time you start a New Game Plus, you wake up in one of the cabin's beds with Karin and are asked if you just had a nightmare. ![]() ![]() As the other ghosts point out in one ending, she was as much of a victim as they were.
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